Game Balancing and Player Fortitude
For this update, it is by no chance fortuitous that we're bringing another new mechanic into play: the Fortitude Gauge ๐
After many months of deliberation over game balance, this mechanic is now here to make confrontations with most adversaries more manageable, and functions in the following ways:
The player starts the game with a full fortitude gauge.
Taking hits during adversary encounters reduces this gauge by varying amounts. The player may restore their fortitude by using matches from their inventory or interacting with save points.
Additionally, we have also added more clues to one of the more challenging puzzles found in the "Gambling Hall". We hope players who were previously stuck will find these clues helpful ๐ค
Feel free to get in touch with us via our Socials, or Email us directly at Miniversal.games@gmail.com for any inquiries pertaining to the game.
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MimiCries
Explore a mysterious mansion in this Victorian-inspired puzzle game โฅ
Status | Released |
Author | Miniversal |
Genre | Puzzle |
Tags | Creepy, eufree, Horror, Mystery, Narrative, Pixel Art, Psychological Horror, RPG Maker, Singleplayer |
Languages | English |
Accessibility | Color-blind friendly, Subtitles, Configurable controls |
More posts
- A New Beginning3 days ago
- Patch Notes for 29th January 202579 days ago
- Patch Notes for 21st January 202587 days ago
- Actions and ThreatsOct 29, 2024
- New Game Mechanic & AchievementJul 04, 2024
- MimiCries Version Updates!May 07, 2024
- MimiCries Alternative Ending Route Released!Apr 04, 2024
- MimiCries Official Launch!Feb 14, 2024
- Patch Notes for 21st December 2023Dec 21, 2023
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